Ever wanted to know a little bit more about developing games in a small company? Last week, I was privileged to sit down with Double Fine Production’s senior gameplay designer, Anna Kipnis.
Double Fine has successfully created titles such as Psychonauts, Brutal Legend, and Costume Quest, and here we find out a little snippet behind-the-scenes on game development in an indie and smaller company. It was a great conversation about production, game distribution then versus now, diversity of people and ideas in the workplace, and I even get to find out what game she’s currently playing! I hope you all enjoy the 40th episode of Downtime Podcast.
Also, check out Anna’s Twitter!